[ 11.30.03 ]
      It was a busy montyh of final projects and finals but I still got a lot done. There are 3 new classes, 15 prestige classes, 40+ feats and a few new skills to round it all off.
[pages=170]
[ 10.29.03 ]
      Its been a while since I updated the page, since then i've had very little time to work on the game due to massive amounts of school. In that time i've mananged to work a little on quite a few things, including magic and magitech items, classes and characters.
[pages=149]
[ 10.12.03 ]
      Worked on the Magic chapter some more this weekend. I've got my own versions of some domains and some brand new ones, and a bunch of new spells.
[pages=136]
[ 10.06.03 ]
      I have been workin on the magic chapter, defining the Biomancy and Technomancy domains and created the spells, to be included in the domains.
[pages=130]
[ 10.03.03 ]
      Nalbert has supplied me with some fiction that he's working on, and both the beginning of my story and his are in the story section (soon to be fiction). I spent the night updating creatures and other rules to be compatible with D&D 3.5, I had put it off long enough.
[pages=125]
[ 09.28.03 ]
      I've got Most of the Site finished and I've outlined steam suit design and bioware rules. Ezra and i are meeting tomorrow to do some more work.
[pages=124]
[ 09.26.03 ]
      Working more on the site, and working on the game more this weekend. Ezra and I did some brainstorming and we now have typing to do.
[pages=120]
[ 09.24.03 ]
      [Old] site finally up.
[pages=110]
[ 04.04.02 ]
      Ezra and I set up metaplot that will guide the campaign world as it develops. Also got more concept art up as well.
[ 03.22.02 ]
      Look at that, we've finally got concept art going up.
[ 03.18.02 ]
      Tonight, ALEC and I busted out opportunities for infinite metaplot as well as defining the skeletal structure of our world, bringing Autonoma from a generic fantasy setting during its industrial time and into a completely unique and imaginative world, with a complete theology and highly detailed history straight out of our twisted minds.
[ 03.06.02 ]
      Playtested the game a bit over break. They all enjoyed it and so far everyone who has played Autonoma has loved it. Did some more on the history and started work on our map and campaign setting info.
[ 02.17.02 ]
      Firearm design rules are ready for playtesting. Celestial/Abyssal racial class almost complete.
[ 02.21.02 ]
      [Very old] Webpage started; still under heavy construction. As far as game development goes, we've got 75% of rules done and half of that typed up, and the campaign setting itself is only an almost complete timeline and a whole lot of notes.
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